We previously discussed the long quest chain to gain attunement for the Black Temple:
The Hand of A'dal Part I
Today the second half of the title is to finish the quest chain to gain attunement for Mount Hyjal.
This one is rather short, and really simple. Kill two bosses, return to the quest giver your done.
“Hey Knurd, wait it can’t be that easy can it?”
“Sure it can … it’s just not easy.”
Quest:The Vials of Eternity is retrieved at any time from Soridormi in the Caverns of Time.
“Seven vials were drawn from the Well of Eternity by Illidan. He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created. For years the rest were believed lost. With the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj. Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved.”The first of the two vials is held by Lady Vashj in SSC. She’s just a boss … no big deal right? Here’s a brief outline of the fight:
Phase 1:
Tank and Spank with 1 special.
Lady Vashj does a random static charge to a raid member.
Static Charge victims must stay away from everybody else, and require some healing. If the MT gets it he moves to the middle and all other melee classes should stay away from him.
Phase 2:
At 70%, Vashj runs to the middle of her platform and surrounds herself in a shield that makes her invulnerable. To take down the shield, the raid must deactivate the four Shield Generators around her by using a Tainted Core (from the Tainted Elementals) on each. Four different types of adds spawn during the entire second phase:
1. Coilfang Elites – tanked and killed by the tanks and melee damage dealers
2. Coilfang Striders – kite and killed by DoTs. Every class with the ability to cast a DoT should help on this, including healers
3. Enchanted Elementals – killed by ranged damage dealers
4. Tainted Elementals – must be killed so for their Tainted Cores, which are looted and used to switch Vashj's shield generators off. This task requires teamwork; each raid must develop a tactic to handle it.
There is a brief 40-second lull at the start of phase 2, which allows everybody to get into position
There are 12 stairs; many raids divide them into four sections of 3 stairs each (N, W, S and E), and assign a team of two ranged damage dealers and one healer to each section
Phase 3:
This is basically Phase 1 again, with a twist - Spore Bats start to spawn. They come slowly at first, but gradually their number increases to the point where it becomes very hard to avoid the AoE poison. This usually occurs at around four minutes into the Phase.
I just keep reminding myself, (and the raid sometimes), that this really is easy shit as she laughes at the bodies surrounding her everytime we try this.
(We have seen Phase 2, and don’t believe Phase 3 even exists although I am told this is the easy part of this quest)
Quest Part Two:Obtain Kael’s Vial Remnant from none other than Kael’thas Sunstrider himself.
"That's easy Knurd, I have beaten him down like he was my prison bitch many times!"
"Try and pay attention punkin, I don't mean the watered down version that you can /afk through."
Off to Tempest Keep we go to try and strong arm it away from him.
It would appear that you can’t just threaten to kill him and have him hand this over. He keeps it in that funky spot that can only be accessed once he’s dead. (Stop thinking dirty thoughts it’s around his neck)
Phase 1: Introducing the Advisors
The raid can leisurely kill each advisor. To make phase 3 easier, each advisor should be killed in a pre-planned location.
Phase 2: The Weapons
After all advisors are dead, Kael'thas summons his arsenal of seven legendary weapons. By killing and looting these weapons all raid members can equip themselves with legendary weapons for the rest of the fight (the weapons are multi-drop but unique; one player can theoretically pick up one copy of each). Killing the weapons is a mixture of AoE and focus fire. There should be an AoE kill zone, where most of the weapons are held, while the remaining DPS concentrate on one weapon after the other.
Phase 3: The Advisors, Reloaded
Exactly two minutes after the start of Phase 2, Kael'thas resurrects all the advisors at once. The advisor tanks and their healers should start to move to their assigned advisors (or rather their corpse) about 10 seconds before the end of Phase 2, so that they can immediately pick up the advisors.
Advisor tank list:
Main Tank: Sanguinar
Off-tank: Telonicus
Warlock/fire resist Tank: Capernian
Phase 4: Taking matters into one's own hands
Three minutes after the start of Phase 3, Kael'thas himself enters the fight. If only one advisor is still up at that point, a smooth kill is close. If two or more are still up, a wipe is highly probable
There is also a phoenix during this phase just like the one in MgT
Phase 5: True Power
Once Kael'thas' health reaches 50%, he does a short cutscene and becomes invulnerable for a while. During this time, all remaining Phoenixes and their eggs should be killed. With unlucky timing it's possible that he reaches 50% just as he begins a pyroblast cycle, and thus become invulnerable (and truly uninterruptible) while casting 3 pyroblasts. Although this is a rare event, it doesn't hurt to pay attention to this possibility, and slow down some DPS if it could occur.
He also does a gravity lapse here like in MgT.
Other than that it appears to be a rather straight forward fight.
Turn those two things back into the quest giver, and assuming you have completed the other quest chain … Welcome to your new title!